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Space Invaders

Forgotten Games · 1978–1979

Archived on

Region

Japan

Associated With

Taito - arcade-game company

Defining Feature

An arcade boom linked to a disputed 100-yen coin-shortage story

Status

Historical event - Japanese arcade boom and coin-shortage claim

Overview

Space Invaders was a Japanese arcade hit whose boom became tied to a 100-yen coin-shortage story.

Designed by Tomohiro Nishikado for Taito, it first appeared at a Japanese new-product presentation on 16 June 1978. Orders accelerated that autumn, and Taito describes its popularity in 1979 as a social phenomenon.

Later accounts connected the boom to shortages of 100-yen coins. Japan Mint production figures measure newly manufactured coins, rather than the money circulating among players or held in arcade tills. Those totals alone cannot establish a nationwide shortage or its cause.

Why It Mattered

Taito’s history describes table cabinets taking Space Invaders into cafés as well as game venues, placing the arcade boom within everyday social spaces. The coin-shortage story gave that popularity a memorable monetary scale. Its persistence makes the distinction consequential: evidence of a widely played game does not, by itself, establish disruption to a country’s coin supply.

Launch and Arcade Boom

  • Taito records Space Invaders’ first public appearance at a new-product presentation in Japan on 16 June 1978.
  • Taito dates rapid order growth to around September 1978 and describes 1979 as the year the game became a social phenomenon.
  • Tomohiro Nishikado designed the game for Taito.

What the 100-Yen Figures Measure

  • Japan Mint records 100-yen manufacture of 440 million coins in 1977, 292 million in 1978, 382 million in 1979, 588 million in 1980 and 348 million in 1981.
  • These are annual manufacturing totals, not a measure of coins circulating among the public or held in arcade cash boxes.
  • A higher 1980 mintage does not, by itself, show that Space Invaders caused a production or circulation decision.

Rankings, Recollections and the Claim

  • A 1980 Game Machine retrospective placed Space Invaders first in 40 nationwide first-place arcade-ranking results for 1979.
  • Later Japanese reporting attributes the coin-shortage framing to a 13 May 1979 Nihon Keizai Shimbun report.
  • A later recollection describes players placing several 100-yen coins on a table cabinet to continue playing; this supports coin-heavy local play, not a demonstrated national shortage.
Sources & Records

Gallery

Illustrated Space Invaders promotional sheet with large yellow-and-red title lettering, a Taito Taitronics logo, rows of white alien sprites, spacecraft, a yellow figure at left, and a blue upright arcade cabinet with a coin door.
Source
Credit

Taito

Licence

Historical Ephemera

Displayed for commentary, criticism, research and historical documentation where permitted by applicable law. No permission for reuse is granted.

Caption

A 1978 Taito sales flyer shows an upright Space Invaders cabinet.

Midway’s Space Invaders flyer uses a distinct white-and-black upright cabinet and calls the game “The World’s Hottest Game.” It is a useful visual contrast with the Taito-linked cabinet, rather than a substitute for the Japan-focused lead image.
Source
Credit

Midway Manufacturing Co.

Licence

Historical Ephemera

Displayed for commentary, criticism, research and historical documentation where permitted by applicable law. No permission for reuse is granted.

Caption

A 1978 Midway sales flyer presents the US upright Space Invaders cabinet.