Count Duckula
Forgotten TV & Film · 1988
Published
Count Duckula was a British animated comedy made by Cosgrove Hall Productions for Thames Television. First broadcast on ITV on 6 September 1988, it followed a good-natured vegetarian vampire travelling with Igor and Nanny in a castle that could teleport around the world.
Why It Mattered
A Vegetarian Vampire
Igor, Nanny and the Teleporting Castle
Four Series and Surviving Artwork
Associated With
Defining Feature
Status
Primary Records
Image Sources
Rights Notice
Gallery
Credit
Count Duckula title artwork: Cosgrove Hall Productions / Thames Television; reproduced via Cosgrove Hall Wiki / Fandom.
Licence
Historical Ephemera
Displayed for commentary and research. Fair dealing under the UK CDPA 1988 applies only where its conditions are met. No permission for reuse is granted.
Caption
Count Duckula's title pairs the familiar vampire pose with a cartoon duck, signalling the comic reversal at the heart of the series.
Credit
Count Duckula programme still: Cosgrove Hall Productions / Thames Television
Licence
Historical Ephemera
Displayed for commentary and research. Fair dealing under the UK CDPA 1988 applies only where its conditions are met. No permission for reuse is granted.
Caption
The elaborate organ sequence leans into gothic spectacle, giving Count Duckula a dramatic setting that the programme repeatedly undercuts with humour.
Credit
Count Duckula character artwork: Cosgrove Hall Productions / Thames Television
Licence
Historical Ephemera
Displayed for commentary and research. Fair dealing under the UK CDPA 1988 applies only where its conditions are met. No permission for reuse is granted.
Caption
Duckula, Igor and Nanny bring incompatible expectations to the same household, with the vegetarian count's ambitions clashing with his companions' attachment to vampire tradition.
Credit
Count Duckula programme still: Cosgrove Hall Productions / Thames Television
Licence
Historical Ephemera
Displayed for commentary and research. Fair dealing under the UK CDPA 1988 applies only where its conditions are met. No permission for reuse is granted.
Caption
Castle Duckula's ability to travel turns the gothic home into a vehicle for adventures, letting the series move beyond its apparently fixed Transylvanian setting.
Credit
Count Duckula game title screen: Alternative Software; preserved by C64-Wiki
Licence
Historical Ephemera
Displayed for commentary and research. Fair dealing under the UK CDPA 1988 applies only where its conditions are met. No permission for reuse is granted.
Caption
The Commodore 64 adaptation carries Count Duckula's cartoon identity into a home-computer game, part of the character's life beyond the original television episodes.