Sifteo Cubes
A Two-Generation Tabletop Game Platform
Forgotten Toys · 2011–2014
Archived on
Region
United States
Associated With
Sifteo - developer of the commercial platform
Defining Feature
Several screen-based blocks forming one tabletop game interface
Status
Discontinued - company acquired in 2014; final service and support dates not established
Overview
Sifteo Cubes turned small, screen-based blocks into a tabletop game system across two generations.
Developed from MIT's Siftables research by a San Francisco team, the 2011 first version ran through a nearby computer and USB wireless link. Its successor used a separate base, allowing portable play, though buying and synchronising games still required desktop software.
After a company reset in 2013, founder Jeevan Kalanithi cited inadequate sales and underestimated game-production costs. 3D Robotics acquired Sifteo in July 2014 and promised customers at least another year of support.
Why It Mattered
Sifteo spread a digital game across several small objects instead of keeping it inside one screen. The blocks were both displays and things players could handle, bringing a physical element to interacting with a digital game.
Hardware Across Two Generations
- The first-generation system used rechargeable cubes, and its manual allowed combined sets of up to six cubes.
- The second generation used one AAA battery in each cube and two AAA batteries in its separate base.
- The base switched the later system on and could pause play, while games were selected and started from a cube screen.
Research Origins and Early Use
- The platform developed from MIT's Siftables research by David Merrill, Jeevan Kalanithi and Pattie Maes; that research prototype was not a commercial Sifteo Cubes release.
- One early buyer reported purchasing during a January 2011 early release and receiving the cubes roughly three months later; this does not establish a general launch date.
- The same buyer and developer reported SDK delays and found the first generation's need for a nearby computer impractical for the road-trip use he had imagined.
Company Reset, Acquisition and Preservation
- Jeevan Kalanithi attributed Sifteo's 2013 reset to inadequate sales, underestimated game-production costs and customer-recommendation performance below the company's target.
- 3D Robotics and True Ventures announced Sifteo's acquisition on 29 July 2014; the disclosed records did not state a purchase price.
- The acquisition announcement promised customers at least one full year of continued support, but it did not establish whether that promise was fulfilled or when support eventually ended.
- The public Thundercracker repository preserves second-generation firmware, SDK, emulator and toolchain material, not the complete commercial game catalogue, storefront, accounts or licences.
Sources & Records
- Siftable User Manual, Y3Q-SIFTEO10BK, document 1412242 — Complete original four-page PDF read. First-generation games run through nearby PC and USB wireless link; points/account store, rechargeable cubes, recommended6+, not waterproof. Claims of four-hour battery and up-to 20feet range are manufacturer statements, not tested here. Manual is prospective on later 2011 general availability, not actual release proof.
- Get Started with Sifteo Cubes, base Y3Q-SIFTBA01, document 1858130 — Complete original seven-page PDF read, page 1 rendered. Second-generation base plus cubes use AAA batteries, base launches/pauses games, up to 12cubes. Desktop software still needed for purchases/sync; portable play not no-computer-ever. Compare first-generation six cubes and recharge rather than mixing.
- How to sell your startup when your company almost but not quite nailed it — Founder original account relevant opening and acquisition-process sections directly read. Summer 2013 funding failure, underestimated game-production costs largest expense category, insufficient sales and off-target NPS; qualitative unshared internal metrics, not independent audit. Describes team/asset sale to 3DR, unnamed bidders not identified or speculation adopted. Not full comments/business-advice review.
- North American Drone Leader 3D Robotics announces strategic acquisition of Sifteo — Full original issuer release read. Consumer-electronics expertise/technology acquisition, promised customer support for at least a full year. Promise not independently verified exact support end or no-interruption guarantee. Price not stated;3DR customer totals not cube sales.
Gallery
Credit
“Siftables!” — J. Nathan Matias (natematias) / Flickr, 13 October 2011.
Licence
Reuse and sharing, including commercial use, are allowed with attribution. Credit the creator, link the licence and identify any changes. ShareAlike applies to adaptations. Other rights may apply.
Caption
Screen-based blocks photographed in 2011, with arithmetic displayed across the foreground screens. This illustrates the Siftables development context, rather than a second-generation Sifteo retail set.