Sifteo Cubes

Forgotten Toys · 2011–2014

Archived on

Region

United States

Associated With

Sifteo - developer of the commercial platform

Defining Feature

Several screen-based blocks forming one tabletop game interface

Status

Discontinued - company acquired in 2014; final service and support dates not established

Overview

Sifteo Cubes turned small, screen-based blocks into a tabletop game system across two generations.

Developed from MIT's Siftables research by a San Francisco team, the 2011 first version ran through a nearby computer and USB wireless link. Its successor used a separate base, allowing portable play, though buying and synchronising games still required desktop software.

After a company reset in 2013, founder Jeevan Kalanithi cited inadequate sales and underestimated game-production costs. 3D Robotics acquired Sifteo in July 2014 and promised customers at least another year of support.

Why It Mattered

Sifteo spread a digital game across several small objects instead of keeping it inside one screen. The blocks were both displays and things players could handle, bringing a physical element to interacting with a digital game.

Hardware Across Two Generations

  • The first-generation system used rechargeable cubes, and its manual allowed combined sets of up to six cubes.
  • The second generation used one AAA battery in each cube and two AAA batteries in its separate base.
  • The base switched the later system on and could pause play, while games were selected and started from a cube screen.

Research Origins and Early Use

  • The platform developed from MIT's Siftables research by David Merrill, Jeevan Kalanithi and Pattie Maes; that research prototype was not a commercial Sifteo Cubes release.
  • One early buyer reported purchasing during a January 2011 early release and receiving the cubes roughly three months later; this does not establish a general launch date.
  • The same buyer and developer reported SDK delays and found the first generation's need for a nearby computer impractical for the road-trip use he had imagined.

Company Reset, Acquisition and Preservation

  • Jeevan Kalanithi attributed Sifteo's 2013 reset to inadequate sales, underestimated game-production costs and customer-recommendation performance below the company's target.
  • 3D Robotics and True Ventures announced Sifteo's acquisition on 29 July 2014; the disclosed records did not state a purchase price.
  • The acquisition announcement promised customers at least one full year of continued support, but it did not establish whether that promise was fulfilled or when support eventually ended.
  • The public Thundercracker repository preserves second-generation firmware, SDK, emulator and toolchain material, not the complete commercial game catalogue, storefront, accounts or licences.

▶️ Watch Related Video

Sources & Records
  • Siftable User Manual, Y3Q-SIFTEO10BK, document 1412242 — Complete original four-page PDF read. First-generation games run through nearby PC and USB wireless link; points/account store, rechargeable cubes, recommended6+, not waterproof. Claims of four-hour battery and up-to 20feet range are manufacturer statements, not tested here. Manual is prospective on later 2011 general availability, not actual release proof.
  • Get Started with Sifteo Cubes, base Y3Q-SIFTBA01, document 1858130 — Complete original seven-page PDF read, page 1 rendered. Second-generation base plus cubes use AAA batteries, base launches/pauses games, up to 12cubes. Desktop software still needed for purchases/sync; portable play not no-computer-ever. Compare first-generation six cubes and recharge rather than mixing.
  • How to sell your startup when your company almost but not quite nailed it — Founder original account relevant opening and acquisition-process sections directly read. Summer 2013 funding failure, underestimated game-production costs largest expense category, insufficient sales and off-target NPS; qualitative unshared internal metrics, not independent audit. Describes team/asset sale to 3DR, unnamed bidders not identified or speculation adopted. Not full comments/business-advice review.
  • North American Drone Leader 3D Robotics announces strategic acquisition of Sifteo — Full original issuer release read. Consumer-electronics expertise/technology acquisition, promised customer support for at least a full year. Promise not independently verified exact support end or no-interruption guarantee. Price not stated;3DR customer totals not cube sales.

Gallery

On a wooden table, four white screen blocks show1,+2,+3 and=6, with five red-topped blocks behind and part of another screen block at the right edge.
Source
Credit

“Siftables!” — J. Nathan Matias (natematias) / Flickr, 13 October 2011.

Licence

CC BY-SA 2.0

Reuse and sharing, including commercial use, are allowed with attribution. Credit the creator, link the licence and identify any changes. ShareAlike applies to adaptations. Other rights may apply.

Caption

Screen-based blocks photographed in 2011, with arithmetic displayed across the foreground screens. This illustrates the Siftables development context, rather than a second-generation Sifteo retail set.